Plan the pit stop. Hand the crew's jobs to the lanes, mind the order, and bring the car back out in record time.
The pit box
Level 1
Planned —Target —Gap —☆☆☆
Plan the stop
Assign every job to a crew member who can actually do it — each mechanic only handles certain jobs and reaches certain corners — then order them. Mind the rules (a wheel can't go on before the old one is off; the car can't be released until both jacks are down) and the air-lines (only so many wheel-guns run at once). Beat the target; finish past the gap and the chasing car gets by.
Jobs to assign
All jobs assigned. Hit “Run stop”.
Crew (each row is one mechanic; left to right = time)
Schedule as text
How to play
You're the pit-stop strategist. Each crew member works one job at a time, in the order you give them — but they're specialists.
Assign every job to someone who can do it. Select a job, then press Add here on a crew member. If a row can't take that job (wrong role or can't reach that corner), its button is greyed out.
Respect the rules. A wheel only goes on after the old one's off; tyres only come off once that end is jacked up; the car is only released once both jacks are down (and any wing change is finished).
Watch the air-lines. Only a limited number of wheel-guns can run at once, so you can't fire every corner simultaneously — sequence them.
Mind complications. Sticky nuts, wrong-compound deliveries and front-wing changes show up procedurally and reshape the plan.
Beat the target, hold the gap. Match the target for a perfect stop (★★★). Finish past the gap to the chasing car and you lose the position.
Stuck?Engineer gives you the constraints and the target to aim for — it won't solve it for you.
Modes: numbered levels (tutorials → career), a date-seeded Daily, and an Endless run that keeps getting harder. Keyboard friendly: Tab to move, Enter to activate; on a placed job use arrow keys to move it and Delete to remove. Nothing is uploaded; progress is saved on this device.